Better White Out Money Calculation
FieryMewtwo edited this page 2021-11-01 08:29:43 -04:00

Page revisions

8 Commits

Author SHA1 Message Date
FieryMewtwo
3154e48dfb Changing things to work with the latest pokeemerald 2021-11-01 08:29:43 -04:00
LOuroboros
b8b163729d Replaced gMaxPartyLevel with a local variable instead. There isn't a reason to add a EWRAM variable when one could just do make `GetSumOfPlayerPartyLevel` non-static and pass `CalculatePlayerPartyCount()` through it.` 2021-09-26 06:13:56 -03:00
LOuroboros
6254aaddce Small clarification in the 2nd step 2021-04-07 14:41:33 -03:00
LOuroboros
957f598e29 Corrected the Step 2 of this tutorial 2021-03-06 07:35:26 -03:00
LOuroboros
f6dd54feec Small syntax correction 2021-03-06 06:36:07 -03:00
LOuroboros
ec77f9a8bb A note about base payout, based on information provided by SatoMew and Bulbapedia. 2020-12-21 19:42:58 -03:00
TrainerX493
534e802470 Fixes and more inclusive for the expansions. 2020-12-21 14:16:36 -07:00
LOuroboros
26fd164d8f Updated FRLG DP White Out Money Calculation (markdown) 2020-12-12 14:11:01 -03:00