SDL-1.2 used to assist general abliteration of binary-matching decomp to clean room recompilations for any Windows MSVC title
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2026-10-11 08:57:53 -05:00
acinclude Updated libtool to version 2.2.6a 2009-10-04 22:31:25 +00:00
build-scripts Debian patch: 040_propagate_pic_to_nasm.diff 2009-10-10 08:56:01 +00:00
docs Fixed bug #838 2009-10-10 10:15:35 +00:00
include Update Cogmind blitters to new, vetted pipeline 2024-08-10 21:42:01 -05:00
src Make the SIMD alpha blitters safe to reach 2026-09-17 07:30:25 -05:00
test Added keyboard output for debugging bug #659 2009-09-28 07:04:25 +00:00
VisualC Add project file 2022-02-15 23:23:12 -06:00
.gitignore Add blit capture and on-demand scoresheet dumps to the Statmind shim 2026-09-04 00:17:25 -05:00
autogen.sh Split acinclude.m4 into its constituent parts for easy upgrading 2009-10-04 20:31:21 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS Removed the contents of the BUGS file, as most (all?) of the issues were 2007-02-14 10:40:24 +00:00
build.log feat: add mcp button relay via mailbox 2025-12-16 16:33:16 -06:00
configure.in Update Cogmind blitters to new, vetted pipeline 2024-08-10 21:42:01 -05:00
COPYING This library is now available under the LGPL 2.1, the major change of which 2006-01-30 14:27:56 +00:00
CREDITS Added credits for the PS3 code 2009-04-02 04:09:40 +00:00
cross-toolchain.sh feat: add mcp button relay via mailbox 2025-12-16 16:33:16 -06:00
CWprojects.sea.bin Updated MacOS Classic version, added version resource to MPW build. 2007-12-31 03:04:31 +00:00
docs.html Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11. 2009-10-10 15:06:04 +00:00
INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100 2004-03-02 13:01:02 +00:00
Makefile.dc Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST) 2006-06-20 06:39:01 +00:00
Makefile.ds Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
Makefile.in Resolve the Cogmind build at runtime instead of pinning one build's RVAs 2026-09-17 05:04:16 -05:00
Makefile.minimal Fixed bug #171 2006-03-23 21:28:33 +00:00
MPWmake.sea.bin Updated MacOS Classic version, added version resource to MPW build. 2007-12-31 03:04:31 +00:00
README Rename readme to fix build and stay compliant 2022-02-25 08:38:55 -06:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Removed broken AmigaOS support. 2006-10-29 03:58:27 +00:00
README.BeOS Added a reminder on where to put libSDL.so 2006-02-18 07:21:42 +00:00
README.CVS Info on Subversion repository access. 2006-04-26 23:17:39 +00:00
README.DC *** empty log message *** 2006-03-02 13:26:24 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX Added information about gcc-fat.sh to README.MacOSX 2006-05-16 07:26:48 +00:00
README.md Update README.md 2026-10-11 08:57:53 -05:00
README.MiNT Add a note for experimental Milan support. 2009-10-13 18:14:13 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.NDS Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
README.OS2 Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.Porting Added documentation on how to build a completely useless SDL library. :) 2006-03-08 08:30:17 +00:00
README.PS3 Hello. 2009-04-02 04:06:55 +00:00
README.QNX Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.RISCOS Update from Alan Buckley 2006-02-06 08:47:44 +00:00
README.SVN Merged r3674:3675 from trunk: comment in README about svn RSS feed. 2008-07-05 18:27:27 +00:00
README.Symbian Minor updates to the Symbian/S60 port, plus project files that weren't 2007-07-05 04:51:09 +00:00
README.Watcom ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] ------- 2006-06-26 01:33:53 +00:00
README.WinCE Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode, 2006-01-19 08:43:00 +00:00
README.wscons To: sdl@libsdl.org 2005-11-22 15:19:50 +00:00
sdl-config.in Date: Sat, 31 Mar 2007 16:39:52 +0200 2007-04-01 03:27:45 +00:00
sdl.m4 Damien Carbery fixed bug #542 2008-01-24 15:50:20 +00:00
sdl.pc.in Fixed bug #531 2008-01-01 15:23:59 +00:00
SDL.qpg.in Date: Fri, 18 Feb 2005 07:58:00 +0200 2006-01-29 09:19:55 +00:00
SDL.spec.in Date: Sat, 31 Mar 2007 16:39:52 +0200 2007-04-01 03:27:45 +00:00
symbian.zip Minor updates to the Symbian/S60 port, plus project files that weren't 2007-07-05 04:51:09 +00:00
TODO Fixes bug #195: 2006-04-13 13:08:26 +00:00
VisualC.html Added note about SDL_config.h 2007-07-12 05:30:17 +00:00
VisualCE.zip Patch from Dmitry Yakimov to fix building on WinCE 2006-05-03 04:11:38 +00:00
Watcom-OS2.zip Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
Watcom-Win32.zip ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] ------- 2006-06-26 01:33:53 +00:00
WhatsNew Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11. 2009-10-10 15:06:04 +00:00

Why I made this

I wanted to decompile old games, and new games, anything that uses SDL-1.2 up to SDL3. Having an entry with a DLL like this, or large known assembly target, makes decompilation -> natural language human notes -> clean room sit-down recompilation with valid provenance and only one dubious component... someone who isn't me.

AIs don't write code, I write features and fixes

License always applies. I am not a lawyer. I use AI tooling I made myself by hand for use at home in private. I know SDL upstream would appreciate that disclaimer before I get pinged in any threads again asking to relicense.

Bunch of games getting fixed here

You love to see it. Starting with Cogmind, now ported to SDL2+ with GPU too. CPU only engine? Broken sdl12_compat upstream can't fix when sdl2_compat's on fire? Not on my watch.