Table of Contents
- Table Of Contents
- I'm trying to follow the release installation instructions, but I keep hitting a bunch of error messages...
- Why does the metatile picker in Porymap look so garbled?
- Why am I seeing "palette assignment parameter search matrix failed to find any suitable parameters" even though I am using fewer than the maximum number of colors?
- What's the difference between a "compiled tileset", a "decompiled tileset", a "Porytiles-format tileset", and a "Porymap-format tileset?" Why are there so many confusing terms??
Table Of Contents
- Table Of Contents
- I'm trying to follow the release installation instructions, but I keep hitting a bunch of error messages...
- Why does the metatile picker in Porymap look so garbled?
- Why am I seeing "palette assignment parameter search matrix failed to find any suitable parameters" even though I am using fewer than the maximum number of colors?
- What's the difference between a "compiled tileset", a "decompiled tileset", a "Porytiles-format tileset", and a "Porymap-format tileset?" Why are there so many confusing terms??
I'm trying to follow the release installation instructions, but I keep hitting a bunch of error messages...
TODO : fill in
Why does the metatile picker in Porymap look so garbled?
TODO : fill in
Why am I seeing "palette assignment parameter search matrix failed to find any suitable parameters" even though I am using fewer than the maximum number of colors?
TODO : fill in
What's the difference between a "compiled tileset", a "decompiled tileset", a "Porytiles-format tileset", and a "Porymap-format tileset?" Why are there so many confusing terms??
I agree it's a bit confusing. There are multiple terms floating around that mean the same thing. Let's define our terms to clear things up.
Porytiles-Format / Decompiled Tileset
A Porytiles-format tileset and a decompiled tileset are interchangable terms for the same thing. A decompiled tileset is what you feed into Porytiles as input. It has the following basic structure:
pokeemerald/porytiles/my-tileset/
|--- bottom.png
|--- middle.png
|--- top.png
|--- anim/
|------|--- key.png
|------|--- 00.png
|------|--- 01.png
|------|--- ...
|--- ...
(Advanced users will note that you might also provide an attributes.csv, palette-overrides directory, etc.)
This is the tileset that you feed into Porytiles when you run a command like this:
porytiles compile-primary ... pokeemerald/porytiles/my-tileset ...
Porymap-Format / Compiled Tileset
A Porymap-format and a compiled tileset are interchangable terms for the same thing. A compiled tileset is what you get as output when you run Porytiles. It has the following basic structure:
pokeemerald/data/tilesets/primary/my-tileset-compiled/
|--- tiles.png
|--- metatiles.bin
|--- metatile_attributes.bin
|--- palettes/
|------|--- 00.pal
|------|--- 01.pal
|------|--- ...
|--- anim/
|------|--- 00.png
|------|--- 01.png
|------|--- ...
This is the tileset that Porytiles writes to your selected output location (usually specified with the -o flag), e.g.
porytiles compile-primary ... -o pokeemerald/data/tilesets/primary/my-tileset-compiled ...
Starting Out
Compilation
Decompilation
Decompiling A Secondary Tileset
Advanced Topics
Makefile Integration
Target Base Game and Fieldmap Overrides
Other Useful Options
Tileset Optimization