Furnace Tracker and Impulse Tracker audio driver and library for the GameBoy Advance — Fork of https://github.com/origamiscienceguy/FurnITure_Audio_Engine (mirror: upstream/FurnITure_Audio_Engine)
- C 69.9%
- Python 18%
- Assembly 12.1%
| audio | ||
| data/audio | ||
| resources/sounds | ||
| scripts | ||
| .gitattributes | ||
| .gitignore | ||
| banner.png | ||
| LICENSE | ||
| Logo.png | ||
| README.md | ||
FurnITure_Audio_Engine
Furnace Tracker and Impulse Tracker audio driver and library for the GameBoy Advance
Musician instructions can be found here: https://docs.google.com/document/d/1ZT2lGmSP19G2NgaRjupNCrc74Q_20axVvvTIgWhEo5I/edit?usp=sharing
Programmer instructions: place any .IT files into resources->sounds, then run scripts->conv_audio. Processed sound data will be found in the three folders within data->audio. These files need to be compiled into your project.
Any file that uses the audio engine will need to #include "audio_engine_external.h"
Read the comments in that file to learn how to initialize the engine and how to play sounds with it.
For an example of use, see https://github.com/origamiscienceguy/FurnITure_example
Logo and sample audio by potatoTeto
