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screenshot

FurnITure_Audio_Engine

Furnace Tracker and Impulse Tracker audio driver and library for the GameBoy Advance

Musician instructions can be found here: https://docs.google.com/document/d/1ZT2lGmSP19G2NgaRjupNCrc74Q_20axVvvTIgWhEo5I/edit?usp=sharing

Programmer instructions: place any .IT files into resources->sounds, then run scripts->conv_audio. Processed sound data will be found in the three folders within data->audio. These files need to be compiled into your project.

Any file that uses the audio engine will need to #include "audio_engine_external.h"

Read the comments in that file to learn how to initialize the engine and how to play sounds with it.

For an example of use, see https://github.com/origamiscienceguy/FurnITure_example

Logo and sample audio by potatoTeto