35 New Effect Functions
Sha0den edited this page 2025-10-06 22:19:17 -04:00

This folder contains a repository for new effects that can be programmed into the game, made by the community. They will be displayed in alphabetical order, with a quick description on what each effect does.

Effects

Adding drawbacks or restrictions to overpowered card effects

- Shows how to add a coin flip to the effect of Energy Removal to turn it into Crushing Hammer
- Shows how to add a Prize card comparison to the effect of Gust of Wind to turn it into Counter Catcher
- Shows how to prevent further Trainer cards from being played by replacing the effect of Professor Oak with that of Professor Elm

Attack Damage Based on the Total Amount of Energy In Play

- An attack effect that does damage based on the total amount of Energy attached to all Pokémon in play.

Cap Damage of Attacks

- Learn how to limit the maximum amount of damage that an attack effect can add.

Choices Within Attacks

- Allows the player to pick a choice as an attack is being made.

Energy Burst

- An attack effect that does damage based on the total amount of Energy attached to both Active Pokémon.

More Damage Based on the Defending Pokémon's Retreat Cost

-Various attack effects that do damage based on the Defending Pokémon's Retreat Cost (after applying any modifiers).